In a recent post on our guild forums, a friend good-naturedly called out several of our guildmates for being ahead of him in Achievement points. This led to some bragging and some trash-talking, all of it in fun, but of course as always with gamers there is a very real underlying spirit of competition to the whole conversation about Achievements.
Blizzard wouldn’t give us Achievement points if they didn’t want people to brag about their score. Heck, even by calling these feats “Achievements” Blizzard is asking us to measure ourselves against each other–and the double entendre in the word “measuring” is fully intended.
My question is, do we really need more competition in this game? I love Achievements, personally. It gives me something fairly innocuous to do when I don’t feel much like doing anything else.
“Oh, I can bake a chocolate cake for an Achievement; let me do that and then just log off.”
You get Achievments just for fully exploring an area. You get an Achievement for catching 25 fish.
But as I was reading the forum post at my guild, I found myself thinking with a sigh, “Ah great, yet another standard I won’t measure up to.” I’m currently 36th in our guild in terms of Achievement points.
Yes, I know I have a problem. I’m competitive, but I can’t really compete. That’s not really the point, though. I think the tendency to view the game as a middle school-ish cock measuring contest–a tendency I admit I am guilty of as well–is pretty insidious and in some ways can sap a lot of the fun out of the game. The best example is the most common: getting to 80 (and reaching level 80 is an Achievement).
There was a blue post at the WoW forums awhile back by Ghostcrawler, who said that anyone who had reached level 80 by that point (early December) was a hardcore player. He also said that the majority of players hadn’t reached 80 by that point.
A lot of people took issue with being considered hardcore, and I found that interesting. Starman on the World of Warcast podcast took issue with being called hardcore because he dinged eighty about three weeks after installing Wrath. Others, I think, didn’t want to feel like just because they were eighty so quickly, that they have no life; but secretly, inside, they were probably proud that they turned eighty under the deadline set by Ghostcrawler and thus were part of the elite.
First of all, it’s interesting how achieving something has value for some people relative to their own position in the hierarchy of achievements. Starman doesn’t think he’s hardcore, because he knows people who were 80 within a week of installing Wrath. I don’t think I’m hardcore, because I’m still not 80 yet. However, a friend of mine, who only played for about two months during which time he only reached level 20, might think I’m really hardcore because, compared to him, I’m a super-fast leveler.
Anyway, because there is always someone who is going to be ahead of you in Achievements and in achievements can lead to a feeling that one has somehow “failed” at the game. I think it’s difficult for many of us to simply enjoy a game for it’s own sake. After all, it’s a game, and by definition a game is a competition between people.
I’m not arguing against the Achievement system here, but simply wishing I could play the game like a friend of mine, who isn’t in a guild, doesn’t raid or do instances, only groups with me, and doesn’t care a fig for Achievements. There’s a self-confidence in him that I wish I had, and it does seem to allow him to enjoy the game in a simple way uncorrupted by competitiveness.
Ah geez, but there I go again…measuring myself against someone else. It’s truly an illness.