WotLK is looming large on the horizon. There was an article today at WoWInsider about how the Zul’Aman Bear mount is going to be made unavailable in the next patch, rather than when WotLK goes live as originally stated. That has some people angry because no one knows when that patch will be ready.
No one knows when WotLK will be ready, either, but it may be sooner than we think. I really think the early November release date is going to stick. The game already seems very polished to me, although I can’t judge such issues as character, spell, and talent balance.
I do know that a Blood specced Death Knight is OP. Everyone in Hellfire Peninsula General chat says so.
I’ve played all three specs on Carthius and tend to prefer Unholy personally. It’s just flashier. You get a Ghoul for a pet, and it is under your control. You get a gargoyle on a cooldown, for that “Oh shit!” moment when you need a little help because you over-pulled. And you get Corpse Explosion. Oh yeah, the best Necromancer talent in all of Diablo II, now back in action in WotLK.
I still remember detonating a room of corpses. I did it even when there wasn’t anything to kill. Corpse Explosion could be chained in Diablo, if I recall correctly, sort of like a Warlock detonating multiple Seeds of Corruption for massive AoE damage.
I did play with the Blood tree a little bit Monday night, though…until the server went down. That seems to be an all too common occurrance. I play for fifteen minutes to a half hour, and then the server goes down without warning. The Lich King/PvP server is constantly down. I hardly ever get to play those characters.
It makes it difficult for me to actually spend a lot of time in Beta. My time is limited anyway, and if I can’t get on the realm and stay connected for an hour or two, I don’t play. I go back to my Warlock or Hunter.
Blood is a fun spec, whereas I found Frost incredibly boring. When I first started my DK, I specced Blood first because it looked like a high DPS spec. I specced out of it because the Blood Worms talent resulted in my character glowing green, as if he were diseased. That issue has been fixed, among others.
What the Blood Knight has become is an unstoppable, self-healing killing machine. Supposedly five of them can run Ramps without a healer. I don’t know if that’s true or not, but it wouldn’t surprise me since apparently Unholy is also a bit OP these days; two Unholy Knights and a Priest three-manned Kara.
The screenshot on the WoWInsider page shows them standing over Aran’s body, a sight I always enjoy considering how much trouble that geezer has given all of us over the past months. I would imagine the Anti-Magic bubble from the Unholy tree really aided them in taking him down.
I still have difficulty figuring out which tree is supposed to do what in a raid. The WoWInsider article suggests that Unholy is for tanking, but I’ve also heard that Blood is for tanking…and so is Frost. I honestly don’t know how they are going to fit into a raid, unless they are going to remain so overpowered that we are all just going to follow along behind the DK and loot the corpses after he finishes with them.
Heck, I have a tough time figuring out how to solo-play a DK! Someone said in General the other night that a Blood Knight should tap Blood Boil twice whenever out of combat to create two Blood Runes.
Someone else said, “No, Blood Boil is our ‘Taunt,’ it doesn’t work like that.”
So apparently everyone is confused.
Anyway, I tapped Blood Boil twice; I looked in my bags…no runes. I feel like a dunce, but what the hell does it all mean?