After nearly two years of full-time play, my obsession with World of Warcraft seems to have reached a plateau. There was a time, particularly when I was still leveling my first character, when I was hell-bent on putting in every free second of my life to reaching 70 and beginning to raid.
If I had off on a Tuesday, and the servers were down for maintenance, this usually put me in a foul mood the rest of the day. I sometimes viewed family and friends as an annoying distraction from my personal, in-game progress. Guild woes were a source of anxiety because of the necessity of belonging to a good guild in order to progress.
That word “progress” is really the key, there. I was of the mindset that although one can’t “win” World of Warcraft, one should have a as a goal the maximizing of one’s character to the greatest extent possible. And that maximization, or progress, requires insane amounts of time input into the game.
Raiding itself usually requires a significant commitment of time in any given week. Of course there is the five to ten hours (or more) each week devoted to the actual raid; in the case of my guild, raids occur in blocks of five hours, one block during the week and one block on the weekend. Weekend raids usually interfere with family time, for those of us who are married to non-WoW playing souses. More than that, there are hours spent not raiding, but doing dailies and farming to make up for the material cost of raiding or to meet other in-game goals.
On top of that, the new badge reward system has added a level to gear progression, because now in addition to raiding and doing dailies, one also has to make time for Heroics. Some of the Badge reward gear from the Shattered Sun offensive, such as these Tormented Demon Soul Robes, cost as much as 100 badges. The Scryers Blade of Focus costs 150! Assuming one runs one Heroic a day, for five badges, that’s 30 Heroics in 30 days. Breaking that down into hours, assuming a two hour run (not always possible if the Heroic is a hard one), that’s at least 60 hours of play. Running Kara on a weekly basis in addition to Heroics can cut the amount of time it takes to earn the badges, but only doing Kara (no Heroics or other raids) would still take about six weeks to earn 150 badges.
WoW is a time-intensive game for players who want to maximize their character’s progression. And I feel like I am finally over that obsession with progress.
My character is well-geared in Tier 4 and a few Badge reward items. I’ve seen Karazhan from one end to the other, to the point I think I could participate in a Kara raid while watching TV. I’ve seen Gruul lying on the floor of his cave. I’ve been there when Magtheridon was taken down.
SSC was a disappointment for me, and maybe that’s when my interest in progress really peaked, then plateaued. SSC is a boring instance. Since I don’t know what other 25 man instances are like, I can’t really judge them all by the SSC standards, but if TK, Hyjal, and Black Temple are like SSC, I am really not all that interested in seeing them.
SSC is cavernous and uninteresting. Maybe it has to be, in order for 25 people to move in an orderly fashion through the instance, from one boss to another. Yet it still feels less like a natural environment for these bosses to “live” (much as Karazhan feels natural for the spooks and spectres and demons who inhabit it), and more like a theme park ride.
The elevated walkways that lead one through the instance even look rather like a conveyor belt meant to carry you from one boss to another. Maybe it should be called “10,000 Fish Oils Under the Reservoir” or “It’s a Naga World After All.”
I haven’t been impressed with the gear from SSC, either, probably because there is not as noticeable a jump in quality as there was from 5-man blues to Karazhan purples. I have twice passed on the belt that drops from Lurker simply because it’s only a marginal upgrade from the belt I got from High King Maulgar a month or so ago. The belt seems to make other people very happy, and it does little for me, so I pass on it.
To me, that’s a sign of someone who is no longer much concerned with his own progression.
I am finding my in-game fun in different places, these days. I enjoy working towards the goal of my epic flying mount. It’s slow, and lonely, but I find that I like it. I can do as many dailies as I want, time allowing, and I can quit when my wife says “Let’s watch TV together.”
Or I can farm an Enchant recipe in Netherstorm. Or I can run my Shaman through a few quests, or work on leveling his Jewelcrafting.
There has been some concern in my guild about people leaving, or going on hiatus until WotLK. This would have caused me some high anxiety at one time. Now, I don’t let it concern me. I’ve been through it all before. I don’t allow events or people over whom I have no control influence my enjoyment of the game. Even if the guild broke up today, I’d just move on. Maybe I’d look for another guild, maybe not.
I think the important thing I am taking away from this period in my gaming life is that I not longer allow the game to determine the amount of time I sink into playing it. I set my own hours, now. If I never get that Scryers Blade of Focus, oh well. If I am not top DPS in my class in raids, oh well.
There are more important things in life. My own self-worth is not determined by the stats on my sword or my damage out numbers in a raid.